Sunday, June 20, 2010

Reflection

Throughout this course, I have learned about the importance of making a GAME plan to set goals. The GAME plan also enables you to become a self-directed learner. When able to monitor the goal(s) being set and revise as needed, it allows you to be successful in meeting the goals that have been set. This type of plan has made it easy to examine and keep track of the work I was completing all through this course. I set goals that were valuable and ones that I felt confident I could achieve. The help and support of an online community has been very valuable.

I have also realized the importance of having students create GAME plans to ensure that they are self-directed learners. This process helps students learn to evaluate their actions (Laureate Education, 2009). As a teacher, I am ensuring that students are able to set goals for themselves and also monitor those goals to guarantee success. Students can set personal goals that will help them become successful self-directed learners. In the upcoming school year, I would like to work with my students to teach them how to create a GAME plan and then revisit their plan each nine weeks. We will work through this process together (both students and myself will set goals).

An adjustment that I will make to my instructional practice regarding technology integration as a result of my learning from this course is the option to use technology whenever possible when completing work in the classroom. I will start to integrate technology in science since I have created several lessons that incorporate technology through science instruction. I have learned how to create problem-based lessons, social networking lessons, and digital storytelling lessons. Each of these lessons integrate technology in a way that will make certain that all students are able to develop 21st century skills and become self-directed learners. They are not being told what they need to learn, but instead given the freedom to learn and explore the material in a way that is of interest to them and then share that knowledge with peers. The skills students are acquiring will be of great value to them throughout their lives.

Reference:

Laureate Education, Inc. (Executive Producer). (2009). Integrating Technology Across the Content Areas. Baltimore: Author.

Sunday, June 13, 2010

Using the GAME Plan Process with Students

The GAME plan process has been helpful by allowing me to set goals that I can work towards meeting. I have been able to monitor and revise these plans as needed throughout the entire process. I am still working towards meeting my goals, but can revise if I am not successful.

The GAME plan process can be used with my students by working together, I teach second graders, to choose one standard that we can all work together to help develop proficiency in technology. As a group, we would discuss each standard and its meaning. We will decide what standard to focus on implementing to increase our proficiency; many of the standards for students are related to the standards for teachers. I could also show students the standards for teachers and explain that we could choose a standard that we could both work to implement in the classroom.

Once a standard has been chosen, we will brainstorm ideas on how we can work to meet the goal of becoming proficient in that standard. I will also research ideas/resources that can be used to help students become proficient. At the end of each week, we can spend the last part of our day, 20-30 minutes, discussing how we have done to become proficient. We can also discuss strategies that can help us become better at what we are working to achieve. If we are not seeing any success, we can revise our plan and determine what might need to change.

For example, if we chose “Digital Citizenship” we would need to discuss ways to practice safe, legal, and responsible use of information and technology. We can also discuss how we will collaborate together in a positive way (what projects can they work on). Students will also need to be able to show me that they are leaders in digital citizenship. This can be assessed through work students complete online. Each week we can discuss things we have done, in and out of school, that show we are being responsible with technology. I would also encourage students to keep a journal of things they do online, myself included that can be discussed in class to show how to be responsible and also not violate copyright laws. By working together, we can work to accomplish this goal and then work to become proficient in another standard.

Tuesday, June 8, 2010

Revising My GAME Plan

I feel that I am working towards meeting both goals that have put into action in my GAME plan. I have the resources in place to share with my administration and colleagues in order to implement new technology tools for the upcoming school year. I will be working on my class website over the summer and then survey parents at the start of next school year to see what information they would like to see on our class website. At this point, I do not believe that I need to revise anything with my current GAME plan. This may change once the new school year starts and modifications need to be made based on school funding. I do not see a need to revise my plan of the class website at this time.

I have learned the importance of setting goals and actually taking the time to monitor those goals throughout this entire process to make sure I am on the right track. The feedback and suggestions gathered from my colleagues is a valuable asset in helping achieve my goals. This GAME plan has also helped me to become more of a self-directed learning and will help me keep up with new and different forms of technology (Laureate Education, 2009). I am still working to complete the two goals I have set for myself and will be able to evaluate that achievement during the next school year. Based on the NETS-T, I would continue to work on the goal of “Promoting and Modeling Digital Citizenship and Responsibility (ISTE, 2008).” In my classroom, we use laptops on a regular basis and I would really like to model and support students to be responsible when using technology. I would also like to work on the goal of “Engaging in Professional Growth and Leadership (ISTE, 2008).” I would like to develop a learning community that work together to reflect on what we are teaching and try to incorporate new technology tools to improve the way we teach students. In order to improve my learning, I would like to search the Internet to see what information is out there on learning communities. I plan on starting small, in my school community, and then building on that community. To improve digital citizenship and responsibility, I would like to see what information I can find online that is kid-friendly and appropriate for second graders. When information is presented in a way that makes sense to them, it will hopefully be retained and used when they are using technology tools both in and out of the classroom.

References:

Laureate Education, Inc. (Executive Producer). (2009). Integrating Technology Across the Content Areas. Baltimore: Author.

International Society for Technology in Education (ISTE), (2008). The ISTE National Educational Technology Standards (NETS-T) and Performance Indicators for Teachers. Retrieved June 8, 2010, from http://www.iste.org/Content/NavigationMenu/NETS_T_Standards_Final.pdf